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Intershellar is a 2D adventure game developed during the weekend-long Fall Proto Game Jam hosted by VGDC at UCI. I composed one piece of music and created all the sound effects for the game. I wanted to capture the peacefulness of floating in the vast expanse of space with my work on this game. The sound made when a shell is collected is a satisfying "click" to add to the game's relaxing atmosphere. The one sound effect that is a harsh contrast to the game's calmness is the sound that the octopi make when they shoot bubbles at the player, as they are the game's one deadly obstacle.


Game jams for me are always a stark reminder of the importance of being able to create something, set it aside for a few days, and listen to it again with fresh ears. I tend to use game jams as a space for experimentation and creating as much as I can in a short period of time because of this. After making music and sounds for this game, I decided to extend my hand to other teams working at the jam. In the end, I worked on sounds for 2 games at the jam. It was a fun experience making as much as I could in a short period of time.

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